|In the game of Space Conspiracy, you can play a strange alien creature from a far off world, or you can try playing a human if you find you need more practice with that. Here's a brief overview of the character races that are in the game.|
On most planets, life crawls out of the primordial ooze and begins to evolve. Apparently on the Blobs’ planet, life was the ooze.
Blobs have no bone structure. They can be fairly shapeless so judging the size of one can be difficult. Most can flatten themselves to a height of 3 inches or stretch themselves out to a skinny 7 feet. Generally they assume a shape between 5 and 6 feet tall.
Blobs have a large mouth in the center front of their bodies that is filled with several rows of teeth. These teeth can be quite sharp and pointy but take on a more rounded shape as the teeth age. Eventually the front row of teeth fall out and the next row moves up while another full set of teeth are being grown. A given set of teeth seems to last the average Blob about a year. They are capable of lasting longer, but most blobs enjoy chewing on things. They’ll chew on chairs, computer monitors, carpeting, rocket engines, rifle barrels, keyboards, power generators, wiring, tape dispensers, food containers, lifting equipment, repulsor units, and in a few horrible criminal cases, fellow crew members. Blobs are capable of digesting any carbon-based material. Anything they cannot digest, they can expel. It is not possible to poison a blob via ingestion. However, they are susceptible to poisons introduced to their blood streams. A leading cause of death for Blobs is electrical shock, which often occurs when a blob is idly chewing through a bit of machinery and not paying attention to what its mouth is up to.
Blobs are crazy. This is not a derogatory prejudicial statement. It is something acknowledged and confirmed by the blobs themselves. Blobs seem to have little in the way of controlling impulses. Whatever they think of, they usually do without any contemplation of what the affects might be.
Bugs aren’t really bugs. And, of course, their name isn’t really “bugs.” But they sure do look like bugs. And they act a lot like bugs. And since their own name for their race is a series of clacks and clicks that no one without mandibles for a mouth can reproduce, “bugs” are what they are called by most races in the galaxy.
Bugs are not actually insects because they have four legs, not six. Additionally, they have lungs. The multitude of tracheae that small insects use to breath could never support a creature the size of a bug... that is this race of bugs... the space bugs not regular real bugs.
Bugs have a dozen openings over their body that could be equated to nostrils. This allows them to survive well in low oxygen environments but unfortunately means that they cannot swim without the aid of a sealed suit since several of their air intakes will always be underwater no matter how they position themselves. They can swim short distances without such aid by holding their breath.
The upper torso of a bug is capable of full rotation and their four legs are capable of moving them in any direction. Bugs do not ever need to actually back up, they can simply rotate their torso and head off in a new direction.
Because bugs have mandibles instead of lips, it is impossible for them to speak any language other than their own. If they want to vocally communicate with other races, they must use a translator device. They have no problem with understanding, reading, or writing Galactic Common.
Bugs regard the bodies of fallen foes and friends as free food. While they may mourn the loss of a cherished comrade, they see no point in letting the body go to waste. Eating the bodies of fallen foes has added meaning for bugs. We think this meaning is: “Ha. Ha. I killed you and now I’m messily devouring you.”
Grays are known as the “thinkers” of the Galaxy, although just what they are thinking is never quite clear.
Humans nicknamed this race the “Grays,” and since their actual name sounds mostly like the mumblings of a man with laryngitis, it stuck.
Grays are driven by research and a desire to understand everything no matter how irrelevant the matter may seem to others. This drive for research has resulted in Grays being considered the most technologically advanced race, but because of the lack of direction their research has, they are not considered the most powerful. They have perfected many technologies that probably did not need such attention. No one argues that the automated toilet paper dispenser doesn’t work well, but that it hasn’t done much to advance galactic civilization.
Other races have research that is goal driven. A problem will be identified and then a solution will be sought. Grays simply throw themselves into researching the first thing that they come across. While all races do this to a certain extent, other races have better prioritization. It is probably a better idea to study what the large predators of a new planet eat before risking an investigation into how the sedimentary rock of the planet formed. Geology is vital, but not quite up there with not being eaten by the wildlife.
Many Humans incorrectly believe that they evolved from large hairy creatures called apes. This is false. Apes were an evolutionary offshoot of human evolution. Apes represent a failed path if you think things like language, flying around the galaxy, and building large deadly doomsday devices are important. I suppose apes represent a successful path if you place more importance on swinging from trees, flinging poo, and having a deep love of bananas. Admittedly, it’s a close call.
Humans are utterly unpredictable. That is not say that all individual humans have this trait, rather it’s as a species. When you first meet a Human, you are never quite sure what you are encountering. He could be an academic intellectual or he could be a beefy serial killer. Worse, he could be an academic intellectual who works out and kills between classes. Even after you have known a Human for some time, they can still surprise you on occasion. This usually isn’t a lethal surprise, but sometimes it is.
Humans have so much variety that a Gray once tried to classify each personality type as a separate sub-personality. He quickly found that his classification produced some useful, and many not so useful, stereotypes, but failed to produce anything that really reflected a working guide on what to expect when you encounter a Human. Every Human is very much an individual, and one must simply deal with them on that basis. Most Humans are not anything that one needs to worry about, but when an individual Human stands out, he or she really stands out.
The Slandarii are a lizard like race that, along with the Grays, were one of the founding races of the Galactic Council. Despite being one of the older space faring races, the Slandarii do not tend to come across as arrogant. Indeed, the Slandarii are disturbingly affable.
The Slandarri are reptilian like bipeds. They are warm blooded and so are not adversely affected by the cold. They are amphibious and can breathe normally above or below water without any mechanical assistance. The Slandarii can change their skin color to match their environment.
Humans have nicknamed the Slandarii the “Slanderers” due to the premium that the Slandarii appear to place upon being able to lie really well. Position within Slandarii society appears to be entirely upon the ability of a Slandarii to tell convincing lies. The better a Slandarii is at lying, the higher in rank that the Slandarii will ascend. Human political systems work exactly the same way, although humans tend to deny this. Such denials are what the Slandarii consider an “unnecessary lie.” The Slandarii place no value on the ability to lie to oneself.
Tourgs are short, yet massive, beings that developed on a large, high gravity planet named… well, it’s named Tourg. (Look, no one is saying these guys are creative.) Tourgs are incredibly dense beings that stand around 4 feet tall and are around 3 to 4 feet wide. They are built for stability. Their feet are long and broad. Their legs are quite short but have incredible muscle mass. The massive arms of a Tourg nearly reach down to its feet.
There are several ways that biological beings can adapt to deal with high gravity. One method is to stay as light as possible. One example of a native life form on Tourg that does this is the Flitter plant. The Flitter is a light, transparent plant that flutters through the air whenever there is a stiff breeze.
Staying light as possible however results in fragile life forms. The Tourgs went the other way. They evolved into dense, massive beings that were capable of withstanding the high gravity of their planet. On their home planet, Tourgs move very very slowly. They are frequently mistaken for rock formations by visitors. But then again, a lot of visitors are not capable of moving on the planet at all. A Tourg has the stamina to get to where it is going on a high gravity planet, less substantial life forms will likely just pass out.
Tourgs are short so that their blood systems do not have to fight gravity as much as taller species. In fact, a Tourg’s circulatory system allows a Tourg to withstand Earth measured forces as high as 15 G’s before starting to feel lightheaded.